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Healthy Digital Living » Fields of research » Cluster D » Project 11

11

Optimising apps to promote mental health

In this project, strategies will be identified, prototypically implemented, and evaluated to promote and thus increase the effect of apps improving mental health by their active use. Previous experience in this area shows that users often do not use health apps long enough and intensively enough to achieve clinically significant effects.

Since many apps limit themselves to displaying informative texts and collecting self-reported health parameters, the lack of intensity and duration of use does not seem surprising. With this in mind, the project deals with the following question: to what extent can innovative strategies such as gamification (i.e. introduction of playful elements) increase the duration and intensity of use of apps to promote mental health?

It will also be determined whether increasing duration and intensity is accompanied by an improvement in effectiveness within the framework of so-called Approach-Avoidance-Modification-Training (AAMT). This will be investigated in an empirical study on persons with increased stress.

Portrait Prof. Dr. Matthias Berking

Project management:
Prof. Dr. Matthias Berking

Research assistant:
Dr. Stephanie Böhme (not pictured)

Friedrich Alexander University Erlangen-Nuremberg

Chair of Clinical Psychology and Psychotherapy

Other scientists involved:
Prof. Dr. Björn Eskofier
(not pictured)

Friedrich Alexander University Erlangen-Nuremberg

Chair of Computer Science 14
Machine learning and data analysis

Prof. Dr.-Ing. habil. Björn Schuller
(not pictured)

University of Augsburg

Institute of Computer Science

ZD.B Chair of Embedded Intelligence for Health Care and Wellbeing

matthias.berking@fau.de

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